
note Those wishing for the GameCube games to get an HD remake had their wishes fulfilled with the announcement of Super Monkey Ball: Banana Mania, though.
On the other hand though, the people that are not so happy about the announcement are disappointed because they would have much preferred to see the much more well-received GameCube games get a HD remake or would have preferred a brand new game entirely. On the one hand, people are happy about the news because they're happy to see Monkey Ball return to the big screen (the last Monkey Ball game to be released on a console was Step & Roll, which released all the way back in 2010) as well as seeing the franchise return to it's original form (the last Monkey Ball game was Monkey Ball Bounce, which was a spin-off game that played completely differently from the mainline games and was NOT received well by the fanbase).
The announcement that Banana Blitz was getting a HD remake for all current generation consoles has been met with a lot of division. The easier Monkey Ball games (Like 3D and Step n' Roll) have gotten some flack for being "too easy", some however enjoy and appreciate them them due to the series' usual difficulty or being good overall. Same goes with the jumping mechanics and the inclusion of boss battles. When concerning Banana Blitz, fans either love or hate the over-reliance on motion controls.
While it's certainly nothing to sneeze at, it's a far cry from what the rest of Master has to offer, making this stage more befitting for Worlds 9 or 10. While every other Master floor is a checkpoint-starved Marathon Level obstacle course overstuffed with tricks and challenges, Maelstrom just consists of some moving waved disks and is the only level in the set with a 60 second time limit.
From another romhack, Super Monkey Ball Gaiden, Maelstrom (World EX-2) is considered the easiest of the hack's Master levels. except there's also two trap doors that occasionally come up, which makes it easy for a player rush to the goal before having to do the skinniest parts of the level. While every other stage in World 9 is on par or even harder than all of 2's hardest stages, all this level requires you to do is cross a wireframe that gets thinner. From the custom level romhacks, we have Network (World 9-4) from Super Monkey Ball 651. It certainly does not help that the game suffers from Schizophrenic Difficulty like the other games in the series. Ironically, Expert in Adventure is considered to be easier in general compared to Advanced, despite the former requiring the completion of the latter to be unlocked, due to a fewer amount of Marathon Levels and the levels being more simple. But the best part? This stage is rated a ten-banana level. It's very similar to a stage in the first game's advanced mode. The rules are simple, stand on the blue jump pads and transfer from platform to platform.
World 8 (Clock Tower Factory) is home to some of the most hellish stages in Story Mode (Pistons, Momentum, Entangled Path, Warp note also Twin Attacker, Sega Logo, Twin Cross, and Spiral Hard in Deluxe), however there is a very simple stage called "Trampolines". This also applies to Expert Levels 21 - 29. Even it's harder stages like 8 Bracelets aren't on the same That One Level territory on some of the levels before it (unless you're playing Deluxe, in which case you have the infamous levels Exam-C, Tracks, and Invasion from the first game note not that you actually have to play them, of course). A majority of the stages actually quite fair and fun. World 7 (Bubbly Washing Machine) in 2 (and Deluxe's) Story Mode is surprisingly easy compared to 4 (Which had Launchers and Arthropod), 5 (Which has Toggle, Melting Pot, and Mad Shuffle) and 6 (Which had Tiers and Switch Inferno). There's always at least one very easy stage in every Story Mode Grid in 2 and Deluxe, even in the hardest worlds. And this is followed by the Master stages. And following Sanctuary is Daa Loo Maa, where all the player has to do is to wait for the hammer to knock off parts of the pillar while avoiding said hammer. This would last until Sanctuary (Expert Extra 9) which can be comparable to the toughest stages in Expert. Surprisingly, a majority of stages from Expert 41 to Expert Extra are easier than some of the earlier levels in the difficulty.